E. Darwin Hartshorn: //Boilerplate

Announcing Project Therion!

Remember the good old virtual pet craze kicked off by Tamagotchi, and picked up by dozens of other games?

I always wanted one of those as a kid.  And you can find them emulated these days for Android and iPhone.  But they tend to require constant attention, and those of us who grew up with the games, well, grew up.  We have jobs and families and college now.

Moreover, my favorite incarnations of the virtual pets included the amazing ability to link up your pets and have them fight.  Typically the combat mechanics weren’t all that great, with the combination of how well you raised your pet, plus some random numbers determining the outcome.

But all that’s about to change.  Announcing Evan Hartshorn Entertainment’s next game project:  Project Therion (that’s probably not the final title).  Your personal pet grows and changes based on how you raise it, and in the 2.0 release, bluetooth battles with friends that involve strategy and skill as well as upbringing will be added.  Moreover, the pet allows you to play well without checking in every twenty minutes, and I’m planning a story and world that is a little deeper… and darker.

Stay tuned, as we keep you filled in on the development process!

Megahyper Parallax Starfighter X

My first professional game, Megahyper Parallax Starfighter X is in the final playtest/debug process, and should be submitted for final review in a day or two!

So, what is Starfighter X?  It’s a Space-Invaders-esque game for the XBox Live Indie Games market, for a dollar.  It’s not a Japanese Bullet Hell: slow-moving ships and slow-moving bullets (at least by bullet-hell standards) means that mastering the physics and getting a feel for the (admittedly simple) enemy AI is more important than pattern-memorization.  It features pseudo-retro 3D graphics and computer-generated sound effects.

And it’s a start.  Finishing a game means I’m legit; and soon many more will follow.

Starfighter X has no powerups, and only one enemy type, though with each wave they move faster, withstand more of a beating, and get more aggressive.  So if you are looking for something with a lot of depth and variation, I don’t reccomend you buy it.  But for all that, it’s a decent game, certainly worth two or three minutes of play, and if you enjoy it, I wouldn’t mind it if you bought a copy to support me in making more and better games (and teaching anyone who wants to learn to do the same!)

Here’s a screenshot which pretty much sums up the gameplay: