E. Darwin Hartshorn: //Boilerplate

Comment Toggles

I prefer my tools, such as my sprite editors to take up the whole screen.  But a straight-up screenshot of that size would be annoying. In XNA/Monogame,...

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Bestiary In Progress

Zoom implemented. Zoom and pan given keyboard shortcuts because I couldn’t find my wireless mouse. Box selection implemented. Editor displays a list...

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How to make an original game:

My wife pointed out a monster catching and raising game on iOS with the question, “Isn’t this what you’re trying to do?” No.  It’s...

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Bestiary Progress Report

Worked out the final(ish) art style for the game, in part by brainstorming on this blog. Built a set of test textures for the sprite editor. Moved my XNA...

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Medium Must Match Message redux

So here’s my problem:  I’m a half-decent artist.  I need to make art for Bestiary.  But the art has to fit the tone of the game. The idea,...

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Medium Must Match Message

This is a good article to read. Auro wasn’t supposed to be “retro.” To me, the “retro game” aesthetic isn’t just pixel art, but an appeal to...

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Hurrah for Xamarin!

I hate Unity. That’s not a slight on Unity.  I’m entirely self-taught, and Unity and I don’t get along is all.  It’s me, not...

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