E. Darwin Hartshorn: //Boilerplate

Art Portfolio

Here’s a quick sample of my artistic work:

Spriter Animations

A new area for me, but one that I imagine has a broad range of use. Here are two enemies for Jump the Shark to face.

Clawburr walk
Lug Slibber

3D Modeling

3D-generated tokens for in in-progress sci-fi token set for Roll20, meant to represent players and NPCs on a game grid, modeled and rendered in Blender 3D:

Memory

Memory is a fractal collection AI who catalogs the data on Cognet, the ansible network and collective subconscious of Cognet Cognoids.

Minnie

Minnie is a space pirate who happens to be a Cognoid — Cognizant Android.

Other 3D rendered art, modeled in Blender 3D:

Original character Jump the Shark.

Original character Jump the Shark.

 

saber

A lightsaber wakizashi that turns into a naginata.

 

masterenergy

The Zelda Master Sword as a Halo energy sword, assuming the Master Sword’s hilt is blue because it’s corroded bronze.

 

pushing_back_cover_by_logic_monkey-d7txek6

A cover for an urban fantasy eBook

 

"Realistic" Pokéballs

“Realistic” Pokéballs

 

A shark-themed robot, along with a faux-12-bit pixel art adaptation.

A shark-themed robot, along with a faux-12-bit pixel art adaptation.

Which leads us to:

Pixel Art

“12-bit” pixel art. On the 8-bit NES, two bits were dedicated to encoding a color, allowing one of three colors (plus transparent) per pixel, per palette. The 16-bit SNES encoded color with four bits, allowing one of fifteen colors (plus transparent) per pixel per palette. By allowing three imaginary bits per pixel per palette, I generate art that is more colorful and expressive than the NES allowed, but appears clearly retro, where well-done retro SNES-era art can be easily confused by players for poorly-done HD art.

Jill-O-Lantern, a proof of concept for a book on how to make pixel art.

Jill-O-Lantern, a proof of concept for a book on how to make pixel art.

 

A basic cave tileset. I allowed myself four colors per tile here for some reason.

A basic cave tileset.

 

Logo2

A logo for this site that didn’t get used. That guy is me. I do wear a duster and top hat and know how to handle a sword. I don’t actually do all three at once, though.

 

Retro digital pet, inspired by Tamagotchi and Digimon.

Retro digital pet, inspired by Tamagotchi and Digimon.

Youtube as a pixel art world. Done with the constraints of the Famicube.

Youtube as a pixel art world. Done with the constraints of the Famicube.

8-bit pixel art, using similar constraints to the NES:

jumpNrun

Merlin in a dark city about to enact a Batman Parody,

Merlin, a rabbit in a magician suit, the main character of an original setting called “Hat Trick”.

 

 

Vector art, created in Inkscape:

Original Character Spaz McDragon.

Original Character Spaz McDragon.

 

Logo for a local computer shop.

Logo for a local computer shop. GITR stands for Giant Inflatable Transforming Robot…

 

I don't think this needs too much explanation...

I don’t think this needs too much explanation…

 

Hand Drawn Art:

A virtual pet in my normal style.

A virtual pet in my normal style.

 

A virtual pet in a Mike Mignola-esque style.

A virtual pet in a Mike Mignola-esque style.

 

Concept sketch for a digital pet.

Concept sketch for a digital pet.