E. Darwin Hartshorn: //Boilerplate

Devgame Internship 4: Tiles

In videogames, tiles are used to create large levels with a few small graphics.  Here’s a fantastic example by someone else: As you can see, you...

Read More

Devgame Internship 3: More Title Nonsense

So, my super clever idea for an intro is this: You see the moon through branches.  Maybe it’s silent.  Maybe there’s a wolf howl and then...

Read More

Devgame Internship 3: Title

Here’s my concept: And here’s the ‘font’ I’ve created in Inkscape just now: Time to get ready for my day job. I have a freaking...

Read More

Devgame Internship 2: Cheaters occasionally prosper.

Bragging time. I rendered out a bunch of pictures of dwarf taking steps. My programmer desires a spritesheet rather than a bunch of frames. A spritesheet...

Read More

Devgame Internship progress journal #1: Momentum

For the one of you out there who is following my project progress (hi mom!), Bestiary has been back-burnered because I have an opportunity to work an internship...

Read More

Dev Game 02: Stand on the Shoulders of Giants

Theodore Beale is a groundbreaking game designer and Satan Incarnate (the ground he broke was the invention of the FPS escort mission).  He’s teaching...

Read More

Dev Game Session 1: Make Yourself Useful

Theodore Beale is a groundbreaking game designer and Satan Incarnate (the ground he broke was the invention of the FPS escort mission).  He’s teaching...

Read More